I was in charge of the lighting direction, from prototyping to release. I worked mainly on environment lighting, Boss lighting and some cinematic’s. I put in place the tool strategy for lighting and workflow on the project (Fog actors control, GPU Lightmass, HUD Lighting, Lighting monitoring tool / Sanity check tool ect).
== Senior lighting Artist ==
o Head of lighting team // Stakeholder
o Environments / Bosses / Cinematic’s / HUD lighting & post-processing
o Shading / Material balancing & polish
o Environment polish
o Point of contact for external cinematic lighting.
o Designed tools required for lighting
o Technical documentation / Workflow
o Work directly with art director / tech director / design director & senior team.
== Sumo Digital ==
o Supporting lighting / tech lighting for Sheffield & Newcastle studio (Spyder IOS / Hood PS5, PS4, XSX, XONE, PC / Other projects)